Scott Rigby, gaming psychology expert, delivers keynote at 2015 GiGse Conference on Why Mobile Games are Winning Mindshare. “To improve player retention” Rigby notes that “developers must understand player motivation and engagement at a higher resolution, both conceptually and in the data they collect to
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By Kris Graft | February 4, 2015 This Gamasutra article explores how Warner Bros. Games’ studio Monolith designed the Nemesis system of Middle-earth: Shadow of Mordor using Self-Determination Theory (SDT) concepts and imploring Immersyve’s engagement metrics called the Player Experience of Need Satisfaction (PENS).
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By Ben Bradford | January 9, 2015 Many children of a certain generation have a warm place in their heart for classic Nintendo games like Mario and Zelda. As adults, they’re spending to rediscover it… Games can range from a few dollars to a
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From GDC 2014, By Joshua Vanderwall | March 20, 2014 I started to get skeptical just a few minutes into a talk by Scott Rigby and Troy Skinner – game consultants from Immersyve who focus on the psychology of games – titled “The Importance of
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By Keith Andrew | March 17, 2014 From GDC 2014… “Developers often think that if they make the next Titanfall or Call of Dutystyle shooter on mobile or tablets, it’s going to ‘blow the market wide open’,” offered Scott Rigby of Immersyve during the firm’s
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From the Bolt Peters Blog | September 9, 2008 by Tony Tulathimutte Thanks for the Shout Out Bolt Peters – we enjoyed working with you! ~The Immersyve Team How B|P Researched Spore…PENS is mightier than the pen Since we mostly do qualitative research, we don’t
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