Scott Rigby, gaming psychology expert, delivers keynote at 2015 GiGse Conference on Why Mobile Games are Winning Mindshare. “To improve player retention” Rigby notes that “developers must understand player motivation and engagement at a higher resolution, both conceptually and in the data they collect to
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By Kris Graft | February 4, 2015 This Gamasutra article explores how Warner Bros. Games’ studio Monolith designed the Nemesis system of Middle-earth: Shadow of Mordor using Self-Determination Theory (SDT) concepts and imploring Immersyve’s engagement metrics called the Player Experience of Need Satisfaction (PENS).
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From the Bolt Peters Blog | September 9, 2008 by Tony Tulathimutte Thanks for the Shout Out Bolt Peters – we enjoyed working with you! ~The Immersyve Team How B|P Researched Spore…PENS is mightier than the pen Since we mostly do qualitative research, we don’t
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