What Makes a Game Successful? Gamasutra article highlights Immersyve’s model and metrics in “Middle-earth: Shadow of Mordor”
By Kris Graft | February 4, 2015 This Gamasutra article explores how Warner Bros. Games’ studio Monolith designed the Nemesis system of Middle-earth: Shadow of Mordor using Self-Determination Theory (SDT) concepts and imploring Immersyve’s engagement metrics called the Player Experience of Need Satisfaction (PENS).