By Keith Andrew | March 17, 2014 From GDC 2014… “Developers often think that if they make the next Titanfall or Call of Dutystyle shooter on mobile or tablets, it’s going to ‘blow the market wide open’,” offered Scott Rigby of Immersyve during the firm’s
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Presented by Scott Rigby at PAX Dev in Seattle, WA (2011) This session presented a validated model and specific strategies for designing mechanics, content, and features that are optimally designed to maximize the lifetime value and enthusiasm of players by sustaining their interest and engagement
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Presented by Scott Rigby at the Game Developers Conference in Austin, TX Rewards are a cornerstone of design and a critical element of a game’s ability to sustain relationships with players. This presentation covers in-depth motivational research on reward mechanisms in games, specifically highlighting the
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Presented by Scott Rigby at the LOGIN Conference in Seattle, WA (May 11-14, 2009) Video games often involve violent themes and content. Even though this puts such games “in the crosshairs” of parents, teachers, and policy makers, developers keep turning them out because players love
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