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What Makes a Game Successful? Gamasutra article highlights Immersyve’s model and metrics in “Middle-earth: Shadow of Mordor”

  By Kris Graft | February 4, 2015 This Gamasutra article explores how Warner Bros. Games’ studio Monolith designed the Nemesis system of Middle-earth: Shadow of Mordor using Self-Determination Theory (SDT) concepts and imploring Immersyve’s engagement metrics called the Player Experience of Need Satisfaction (PENS).   

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