Presented by Scott Rigby at the Game Developers Conference in Austin, TX Rewards are a cornerstone of design and a critical element of a game’s ability to sustain relationships with players. This presentation covers in-depth motivational research on reward mechanisms in games, specifically highlighting the
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Presented by Scott Rigby at the LOGIN Conference in Seattle, WA (May 11-14, 2009) Video games often involve violent themes and content. Even though this puts such games “in the crosshairs” of parents, teachers, and policy makers, developers keep turning them out because players love
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Presented by Scott Rigby at the Game Developers Conference in San Francisco (March 2009) Based upon multiple studies with over 15,000 gamers, this presentation defines and reviews three specific motivational needs that are directly related to sustained engagement and value. The Player Experience of Need
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