GDC Talk: The Importance of the Player Experience of Autonomy (March 2014)

GDC Talk: The Importance of the Player Experience of Autonomy (March 2014)

Presented by Scott Rigby and Troy Skinner

| At the Game Developers Conference (GDC) in San Francisco, CA (March 19-21, 2014)

In this presentation at GDC, Rigby and Skinner discuss The Importance of the Player Experience of Autonomy and how this can be implemented in order to achieve maximum success in your project (specifically by sustaining player interest and engagement). This talk was regardless of platform, but had a specific focus on market and user experience data from console and PC titles.

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